my interest in animation
My main goal in this industry is to study well enough to be a character animator.
As I am still in the first stages of learning about 3D and animation I am developing a keen interest in the subject, contents of this page may not be as much as I would have wanted them to be. However, as I am currently enrolled in Animschool to further my studies in animating characters, I am starting to get the grips to start building a separate animation reel.
The 3D industry pipeline involves modeling, texturing and rigging as well as animation. Throughout my studies, I have been exposed to all of those, as I believe one has to have even some basic knowledge about what happens when producing an animated production. Here I have included some of my attempts at 3D modeling and texturing.
On this page, you can find some of the projects we had to produce for school. As some of them might not be the best, I like to keep them as a reference for any future work that might be better. Experience makes perfect.
Most of the videos found here are ones I made for assignments for my undergraduate modules, as well as some experiments and some work I did at an internship program.
Final Project Animated Short
For my final year project at the University of Surrey we were given the freedom of choosing a type of media we wanted to make a short piece for. Naturally, I wanted to make a short 3D animated film.
For Edna's, the initial plan was to use Autodest Maya to model and animate the characters in the film. However, due to some technical difficulties that faced me during my time working on it, I had to switch to using iClone and some ready-made character rigs from Reallusion. Surprisingly, the outcome turned out pretty well.
Edna’s is a universal, friendly short film about a young boy who manages to find closure in baking pies after losing his beloved grandma. It focuses on the theme of family love and legacy.
You can see early stages of the models and rigs that I had created initially for the film.
I used references to model the base figure, then transformed it into three different characters. I then proceeded to add a Mixamo rig and fix the skin weights on all of them, as well as adding some Blendshapes to some.
I also managed to create clear UV maps for each one.
Other attempts at animation
During my time teaching myself the technical aspects of Maya, I have created some short animations as practice. These were made either for an assignment at University of during my time interning as a 3D artist at Chickmania Entertainment in Amman.
After graduation, I spent some time learning more about 3D at the online school Animschool.
I've taken two classes so far: Introduction to 3D Animations and Animating Characters.
I have learned so much from the classes, and plan on learning more when I have more time.